![]() Timed Door Room in Promenade of the Condemnedīlocked attacks inflict bleeding (15 DPS for 3 sec). Generates a force field for 2 sec on a successful melee parry. Double damage for a parry.Ībsorbs more damage. Puzzle door in Clock Tower requires Bell Tower Keyīlocked attacks knocks enemies back, they take +80 damage if they hit a wall. Stuns lasts longer if a parry is successful.īlocked attacks inflict damage to nearby enemies. The tears of the community are engraved upon the inside of this shield. Melee attacks inflict 50% extra damage for 6 seconds after a successful parry. Tap to try to parry and block all damage. This is a list of all obtainable Shields in the game. ![]() Since active force fields reduce the rally effect’s recovery by 65%, carrying a shield makes it more difficult to recover recently-lost health. Some enemy attacks do not activate the force field, such as that of Lacerators. This barrier absorbs most damage, but not damage-over-time from status effects like poison or darkness. Note: Attacks are also automatically parried if they land within the first 0.2 seconds of holding up the shield and the shield's button is still held.Īll Shields’ damage scales with the player's Survival stat, but some also scale with Tactics (e.g Parry Shield and Knockback Shield) or Brutality (e.g Assault Shield and Bloodthirsty Shield).ĭamage absorbed while blocking can only be increased by the Shield Absorb affix.Ĭarrying a shield creates a force field for half a second when the player takes damage. Any arrows stuck in the parried enemy will return to the player.Festering Zombie eggs are turned into biters, which attack enemies.Explosions are absorbed without retaliation.Bombs are reflected for 90 base damage.Ranged attacks are reflected for 80 base damage.Melee attackers take parry damage, indicated on the shield as its critical damage value.If a non-shockwave attack hits the shield during the parry window, the attack deals no damage, you can block/ parry again immediately, and additional effects occur depending on the attack: If no attacks connect within the parry window, the player cannot block or parry again for 0.6 seconds. Tapping a shield's assigned button instead attempts a parry. Shields’ block damage, listed as their regular damage, is also dealt to enemies using melee attacks. ![]() Attacks that hit the front of the shield are reduced by the shield’s damage absorption percentage (usually 75%) before any other damage reduction effects. You can skip the first door by taking a secret path above it.Holding down a shield's assigned button holds it up after 0.37 seconds. 2 locked doors will block your way towards the end of the stage, where you will find a third door that you need to open to get the blueprint for the counter shield. There are 2 keys and 3 doors in the stilt village. The village keys are noteworthy, though not required in a different stage. You need the cavern key in the graveyard to open the path to the cavern. You need all 3 moonflower keys in high peek castle to unlock the blueprint "Acceptance". ![]() To take a route through all three of those places you need to have 3 active boss cells. You can use one gardener's key each in the ramparts, the graveyard, and the forgotten sepulcher to collect the moonflower keys. ![]()
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